Alyssa Knez

Gameplay Programmer

Portrait of Alyssa Knez

ABOUT ME

Hi, I'm Alyssa.

Gameplay Programmer · AI Systems · Game Development

I'm a graduate of the University of Central Florida with a B.A. in Digital Media and a minor in Computing Opportunities for Degree Enhancement (CODE). I graduated with a 3.6 GPA and am currently pursuing a degree in Computer Science.

I'm a gameplay programmer who enjoys building interactive systems, developing enemy AI, and bringing gameplay ideas to life. I work with Unity and Unreal Engine, with experience in C#, C++, and gameplay-focused programming.

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PROJECTS

Gameplay screenshot from S.O.R.N.

UNREAL ENGINE 5

S.O.R.N.

UE5 C++

S.O.R.N. is a third-person mecha action shooter with fast-paced combat and extensive customization. Play as J-12, a mech pilot for the PMC Haven, through three missions unraveling the mysteries of the organization.

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Gameplay screenshot from Mechanisoul

UNITY

MECHANISOUL

C# ENEMY AI

Mechanisoul is a third-person action hack-and-slash following Talos, a newly sentient machine. Humanity's desperate attempt to survive gives a standard combat robot human emotions that manifest as unique programming.

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Visualization of the GOAP enemy AI system

AI PROGRAMMING

GOAP SYSTEM

C# AI PLANNING

A Goal-Oriented Action Planning system that allows enemies to dynamically select goals, respond to changing world conditions, and execute multi-step plans to reach their objectives.

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