ABOUT ME
Hi, I'm Alyssa.
Gameplay Programmer · AI Systems · Game Development
I'm a graduate of the University of Central Florida with a
B.A. in Digital Media and a minor in Computing Opportunities
for Degree Enhancement (CODE). I graduated with a 3.6 GPA
and am currently pursuing a degree in Computer Science.
I'm a gameplay programmer who enjoys building interactive
systems, developing enemy AI, and bringing gameplay ideas
to life. I work with Unity and Unreal Engine, with experience
in C#, C++, and gameplay-focused programming.
PROJECTS
S.O.R.N.
S.O.R.N. is a third-person mecha action shooter with fast-paced combat and extensive customization. Play as J-12, a mech pilot for the PMC Haven, through three missions unraveling the mysteries of the organization.
SEE THE GAME →
MECHANISOUL
Mechanisoul is a third-person action hack-and-slash following Talos, a newly sentient machine. Humanity's desperate attempt to survive gives a standard combat robot human emotions that manifest as unique programming.
SEE THE GAME →GOAP SYSTEM
A Goal-Oriented Action Planning system that allows enemies to dynamically select goals, respond to changing world conditions, and execute multi-step plans to reach their objectives.
SEE THE SYSTEM →